Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

best android apps | Rayman Jungle Run v1 1 8 Amazon Google Play Version APK

Wednesday, January 11, 2017

best android apps



The legendary platforming hero is making the jump to your favorite Android device! Rayman Jungle Run is powered by the same UbiArt Framework engine that brought you Rayman Origins - Winner of numerous Game of the Year and Platformer of the Year awards.

APK(Amazon):
Mediafire
Zippyshare

Data(Amazon)-Android/data/com.pastagames.ro1mobile:
Mediafire
Zippyshare

APK(Google Play):
Embedupload

OBB(Google Play)-Android/obb:
Embedupload


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Offer Your Educational Apps On Google Play for Education

Monday, July 7, 2014

Posted by Pratip Banerji, Google Play for Education team




Last month, we announced Google Play for Education — a platform enabling developers and content providers to reach K-12 educators and students in the United States through a new Android based initiative. Google Play for Education is an extension of the Google Play Store for schools, adding curation, bulk purchasing, and instant distribution to students’ Android tablets for educational apps, books and videos. As we said at the time, we are excited to be doing our part to make technology and innovation in the classroom more accessible.



Starting today, you can use the Google Play Developer Console to mark your apps for inclusion in Google Play for Education, which is actively being piloted in schools across the country. Marking your app identifies it as targeted for the US K-12 educational market and queues it for evaluation by a third-party network of educators. These educators perform a first-pass qualification of apps, assigning the appropriate subject, grade, and common core standards metadata, while evaluating whether they meet the Google Play for Education criteria for classroom use.



Leading up to the fall launch, the Google Play for Education team is conducting an extensive series of pilots that include schools and students across the U.S. By marking your app for inclusion now, you will be getting your app into the hands of these schools and key influencers in the education technology community.



Whether you already have an existing educational app or are looking to build one, take a look at our Guidelines for Apps to make sure your app is appropriate for the K-12 environment. Follow our detailed requirements and test your app to ensure it is optimized for Android tablets. Then, upload your new or updated app, mark it for inclusion in Google Play for Education, and publish. We will email you when your app has been evaluated. Depending on app submission volume, this process can take 3-4 weeks. For more information, see Get Started.



Also please tune in to our panel for education developers on Tuesday June 25th at 10:30 AM EDT. Live from the ISTE (the International Society for Technology in Education) Conference, we’ll tell you more about developing for Google in Education and we’ll host some educators who explain what they are looking for in educational apps. The panel will be streamed on Google Developers Live and well make the video available to you as well.



For more information on Google Play for Education, please visit developer.android.com/edu.

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New Demographic Stats in Google Play Games Services

Friday, July 4, 2014

By Ben Frenkel, Google Play Games team



Hey game developers, back in March you may remember we added new game statistics in the Google Play Developer Console for those of you who had implemented Google Play Games: our cross-platform game services for Android, iOS and the web.



Starting today, were providing more insights into how your games are being used by adding country, age, and gender dimensions to the existing set of reports available in the Developer console. You’ll see demographics integrated into Overview stats as well as the Players reports for New and Active users.







In the Overview stats you can now see highlights of activity by age group, most active countries, and gender.






With a better understanding of your users’ demographic composition, youll be able to make more effective decisions to improve retention and monetization. Here a few ways you could imagine using these new stats:




  • You just launched your new game globally, and expected it do particularly well in Germany. Using country demographic data, you see that Germany is much less active than expected. After some digging, you realize that your tutorial was not properly translated to German. Based on this insight, you immediately roll out a fix to see if you can improve active users in Germany.






In the Players stats section the new metrics reveal trends in how your app is doing across age groups, countries, and gender.






  • After Looking at your new demographics report you realize that your game is really popular with women in their mid-20s. Your in-app purchase data corroborates this, showing that the one female hero character is the most popular purchase. Empowered by this data, you race to add female hero characters to your game.




Additionally, if youre already using Google Play game services, theres no extra integration needed! By logging in to the Google Play Developer Console you can start using demographics to better inform your decisions today.


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In app Subscriptions in Google Play

Monday, June 30, 2014



[This post is by Ibrahim Elbouchikhi, Product Manager on the Google Play team. —Dirk Dougherty]



We launched In-app Billing on Google Play a year ago to give developers more ways to sell and engage users over the lifetime of their apps. Since the launch, In-app Billing has been extremely successful in helping developers monetize their apps through try-and-buy, virtual goods, upgrades, and other popular business models. Today, 23 of the 24 top-grossing apps in Google Play use In-app Billing, and the total revenue generated from in-app purchases exceeds revenue from traditional app purchases.



We’re now taking In-app Billing further by adding another important business model — subscriptions. Starting today, developers can use In-app Billing to sell monthly or annual subscriptions from inside of their apps. All subscriptions are auto-renewing, for every app and game and every type of subscription product. Developers just set the price and billing interval and Google Play manages the purchase transactions for them, just as it does for other in-app products and app purchases.



For users, Google Play provides a familiar and convenient purchase experience, highlighting subscription details such as price and billing interval before continuing with purchases. After the transaction, Google Play manages recurring billing and keeps users informed of new charges, sending them an email with each renewal. At any time, users can visit My Apps in the Play Store app to view their subscriptions and cancel any subscription as needed.





While making it easy for developers to offer a great purchasing experience, our subscriptions are also designed for flexibility. Developers can use them to monetize premium dynamic content such as journals and magazines, but they can also use them to sell access to bundled products, game levels, music and video content, value-added services, or any other digital content.



Building on Google Play’s strength as a truly cloud-connected experience, developers can offer users the ability to carry their subscriptions across multiple properties, services, or campaigns. To make this easier, we’re introducing an HTTP-based publisher API through which enterprise-scale backend servers can validate or cancel subscriptions. Using this API, for example, developers can extend access from their Android apps to their web properties, based on subscriptions that are purchased on Google Play.



In the coming days, several developers will be launching apps with Google Play subscriptions and we expect many more to follow. Glu Mobile is launching updated versions of its top Android titles, including Frontline Commando, offering subscriptions through custom VIP currency packages. "Were using Google Play subscriptions to offer consumers a compelling value and a single currency which they can use across Glu’s most popular titles” says Niccolo de Masi, CEO of Glu. “Were excited to bring these capabilities to our Android users and we believe that Google Play subscriptions will fuel further growth in our business."



If you’re a developer, you can get started with subscriptions right away by reading the In-app Billing documentation and downloading the updated sample app. If you are already using in-app billing, you’ll find that adding support for subscriptions is straightforward and involves only minor changes to your code.



You can publish your updated apps and subscription products as soon as you are ready. We’ve already rolled out client support to most Android devices worldwide, so any user with Google Play 3.5 or higher installed can buy subscriptions starting today.



We’re looking forward to seeing how you use subscriptions in your apps!



Join the discussion on

+Android Developers



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New Google Play Developer Console Available to Everyone

Sunday, June 29, 2014

Posted by Eva-Lotta Lamm, Riccardo Govoni, and Ellie Powers of the Google Play team



Weve been working on a new Google Play Developer Console, centered around how you make and publish apps, to create a foundation for the exciting features we have planned for the future. Earlier this year at Google I/O, we demoed the new version (video). Since then, weve been testing it out with tens of thousands of developers, reviewing their feedback and making adjustments.



Today, we’re very happy to announce that all developers can now try the new Google Play Developer Console. At its core, the Developer Console is how you put your app in front of hundreds of millions of Android users around the world, and track how your app is doing. We hope that with a streamlined publishing flow, new language options, and new user ratings statistics, you’ll have better tools for delivering great Android apps that delight users.



Sleeker, faster, easier to navigate



You spend a lot of time in the Developer Console, so we overhauled the interface for you. Its bright and appealing to look at, easy to find your way around using navigation and search, and it loads quickly even if you have a lot of apps.



Designed for speed. Quickly locate the app data and business information you use every day. More screenshots »




Track user ratings over time, and find ways to improve



One of the most important things youll be able to do is track the success of your app over time — its how you continue to iterate and make beautiful, successful apps. Youll see new statistics about your user ratings: a graph showing changes over time, for both the all-time average user rating and new user ratings that come in on a certain day. As with other statistics, youll be able to break down the data by device, country, language, carrier, Android version, and app version. For example, after optimizing your app for tablets, you could track your ratings on popular tablets.



New charts for user ratings. You can now track user ratings over time and across countries. More screenshots »




Better publishing workflow



Weve completely revamped and streamlined the app publishing process to give you more time to build great apps. You can start with either an APK or an app name, and you can save before you have all of the information. You can also now see differences between the new and old versions of an app, making it easy to catch unintentional changes before you publish a new version to your users.



More languages for listings, with automated translations



Youll also enjoy a new app publishing flow and the ability to publish your app listing in 49 languages. Once youve saved any change to your application in the new Developer Console, your users will have the option of viewing an automatic translation of your listing on the web today and soon on devices — no additional action on your part is needed.



How can you try the new version?



Go to your Developer Console and click on “Try the new version” in the header or go directly to the new version. If you prefer the new version, dont forget to bookmark the new URL.



Please note that were not quite done yet, so the following advanced features are not yet supported in the new Google Play Developer Console: multiple APK support, APK Expansion Files and announcements. To use these features, you can click “Switch back” in the header at any time to return to the old version.



Click the “Feedback” link in the header to let us know what you think, so that we can continue to improve your experience as a Google Play developer. Thank you for all of the feedback so far.





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