Showing posts with label sdk. Show all posts
Showing posts with label sdk. Show all posts

Android 4 0 3 Platform and Updated SDK tools

Saturday, July 5, 2014

Today we are announcing Android 4.0.3, an incremental release of the Android 4.0 (Ice Cream Sandwich) platform. The new release includes a variety of optimizations and bug fixes for phones and tablets, as well as a small number of new APIs for developers. The new API level is 15.

Some of the new APIs in Android 4.0.3 include:

Social stream API in Contacts provider: Applications that use social stream data such as status updates and check-ins can now sync that data with each of the user’s contacts, providing items in a stream along with photos for each. This new API lets apps show users what the people they know are doing or saying, in addition to their photos and contact information.

Calendar provider enhancements. Apps can now add color to events, for easier tracking, and new attendee types and states are now available.

New camera capabilities. Apps can now check and manage video stabilization and use QVGA resolution profiles where needed.

Accessibility refinements. Improved content access for screen readers and new status and error reporting for text-to-speech engines.

Incremental improvements in graphics, database, spell-checking, Bluetooth, and more.

For a complete overview of what’s new in the platform, see the Android 4.0.3 API Overview.

Going forward, we’ll be focusing our partners on Android 4.0.3 as the base version of Ice Cream Sandwich. The new platform will be rolling out to production phones and tablets in the weeks ahead, so we strongly encourage you to test your applications on Android 4.0.3 as soon as possible.

We would also like to remind developers that we recently released new version of the SDK Tools (r16) and of the Eclipse plug-in (ADT 16.0.1). We have also updated the NDK to r7.

Visit the Android Developers site for more information about Android 4.0.3 and other platform versions. To get started developing or testing on the new platform, you can download it into your SDK using the Android SDK Manager.

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Preview of Google TV Add on for the Android SDK

Thursday, June 26, 2014

[This post is by Ambarish Kenghe, who’s a Product Manager for Google TV — Tim Bray]

At Google I/O, we announced that Android Market is coming to Google TV. Today, we’re announcing a preview of the Google TV Add-on for the Android SDK. With the upcoming OS update to Honeycomb, Google TV devices will be Android compatible. That means developers can build great new Android apps for TV, optimize existing mobile or tablet apps for TV, and distribute those apps through Android Market.

While the add-on does not contain all features of Google TV, it enables developers to emulate Google TV and build apps using standard Android SDK tools. It also provides new APIs for TV interaction, such as TV channel line-up. Google TV emulation is currently supported on Linux with KVM only, and we are working on support for other operating systems. We’re very happy that through KVM we’ve been able to create a fast Android emulator for TV.

Depending on the design and use case, an existing Android app may work well on Google TV as is, or it may require fixes. With the add-on you can test your apps to determine if they would be a good fit for TV and whether any tweaks are required. We are also publishing UI guidelines to help you with topics like optimizing for D-pad navigation, presenting information for 10-foot viewing, designing apps that work well across devices, etc. The guidelines include information on how certain UI elements on Google TV differ from other Android devices.

As with other devices, apps that require features not supported on Google TV won’t appear in Android Market on Google TV. For example, Google TV-based devices do not have a touchscreen; hence apps which require touchscreen will not appear. Conversely, if the manifest says touchscreen is not required, the app will appear. Please follow our guidelines carefully.

These are still early days for Google TV, and this release is another step in providing developer tools for the big screen. While the number of apps available on TV will initially be small, we expect that through this early release of the add-on youll be able to bring optimized TV apps into the ecosystem more quickly. To start doing this, download the Google TV add-on today. Also, please continue to reach out to us on the Google TV Android Developer Community forum. We look forward to your contributions!

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Android 3 1 Platform New SDK tools

Wednesday, June 25, 2014

As we announced at Google I/O, today we are releasing version 3.1 of the Android platform. Android 3.1 is an incremental release that builds on the tablet-optimized UI and features introduced in Android 3.0. It adds several new features for users and developers, including:

  • Open Accessory API. This new API provides a way for Android applications to integrate and interact with a wide range of accessories such as musical equipment, exercise equipment, robotics systems, and many others.
  • USB host API. On devices that support USB host mode, applications can now manage connected USB peripherals such as audio devices. input devices, communications devices, and more.
  • Input from mice, joysticks, and gamepads. Android 3.1 extends the input event system to support a variety of new input sources and motion events such as from mice, trackballs, joysticks, gamepads, and others.
  • Resizable Home screen widgets. Developers can now create Home screen widgets that are resizeable horizontally, vertically, or both.
  • Media Transfer Protocol (MTP) Applications can now receive notifications when external cameras are attached and removed, manage files and storage on those devices, and transfer files and metadata to and from them.
  • Real-time Transport Protocol (RTP) API for audio. Developers can directly manage on-demand or interactive data streaming to enable VOIP, push-to-talk, conferencing, and audio streaming.

For a complete overview of what’s new in the platform, see the Android 3.1 Platform Highlights.

To make the Open Accessory API available to a wide variety of devices, we have backported it to Android 2.3.4 as an optional library. Nexus S is the first device to offer support for this feature. For developers, the 2.3.4 version of the Open Accessory API is available in the updated Google APIs Add-On.

Alongside the new platforms, we are releasing an update to the SDK Tools (r11).

Visit the Android Developers site for more information about Android 3.1, Android 2.3.4, and the updated SDK tools. To get started developing or testing on the new platforms, you can download them into your SDK using the Android SDK Manager.

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